Sculpture in Metal for two-channel digital media (2005)
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Excerpt duration: 1:17 |
Sculpture in Metal utilizes FM synthesis techniques to create a variety of inharmonic metallic-sounding textures. Different amplitude and modulation-index envelopes create a continuum of attack-types for the textures, ranging from "struck" (very fast attack) to "bowed" (slow attack). In addition, several samples of a tam-tam being struck serve as source material for granular synthesis textures in the piece. The pitch structure of Sculpture in Metal is primarily based on the [0126] tetrachord, with various partitions of it coming to the forefront as the piece progresses (for example, { [01], [04] }, { [02], [05] }, etc.) |
Performance History |
Sample .orc file of one of the FM instruments sr = 44100 instr 1 idur = p3 kamp oscil iamp, 1/idur, 2 a1 foscil kamp, ifreq, 1, 2.6973, 5, 1 aout = (a1+a2+a3)/3 out aout*ipan, aout*(1-ipan) endin
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Sculpture in Metal for two-channel digital media Registered with ASCAP
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