Sculpture in Metal for two-channel digital media (2005)

Excerpt duration: 1:17
(Duration of complete work: 5:13)

Sculpture in Metal utilizes FM synthesis techniques to create a variety of inharmonic metallic-sounding textures.  Different amplitude and modulation-index envelopes create a continuum of attack-types for the textures, ranging from "struck" (very fast attack) to "bowed" (slow attack).  In addition, several samples of a tam-tam being struck serve as source material for granular synthesis textures in the piece.  The pitch structure of Sculpture in Metal is primarily based on the [0126] tetrachord, with various partitions of it coming to the forefront as the piece progresses (for example, { [01], [04] }, { [02], [05] }, etc.)

Performance History

April 13, 2006, Georgia College & State University
Electronic Music Recital
Milledgeville, GA

February 8 , 2006, Tennille Family Art Auction
Milledgeville, GA


September 27, 2005
, University of Alabama
Electronic Music Recital
Tuscaloosa, AL

Sample .orc file of one of the FM instruments

sr = 44100
kr = 4410
ksmps = 10
nchnls = 2

instr 1

idur = p3
iamp = p4
ifreq = p5
ipan = p6

kamp oscil iamp, 1/idur, 2

a1 foscil kamp, ifreq, 1, 2.6973, 5, 1
a2 foscil kamp, ifreq*.314, 1, 1.3187, 5, 1
a3 foscil kamp*2, ifreq*2.13, 1, 13, 5, 1

aout = (a1+a2+a3)/3

out aout*ipan, aout*(1-ipan)

endin


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Sculpture in Metal for two-channel digital media
© Copyright 2005 Douglas M. O'Grady
All Rights Reserved

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